Game Testing Feedback
The test is now over and it’s relatively smooth. The testers gave me a lot of helpful suggestions. By watching them play the game, I also found some points that need to be modified. From the feedback, we can know that the game is well done. The artistic style is great, the music cannot be stopped in the places that need to be modified, and the sound is too loud. The player is not told in the player operation introduction that they can be killed by jumping on the head of the zombie, and the page font of the story background and operation introduction is too complicated Players can’t see clearly, too few levels need to increase the number of levels
Based on the first feedback, the following changes have been made. A button that can turn off the volume has been added to the player’s game interface, and the player can choose to turn off the volume when the music is too noisy. Two levels now have two different music.
The second modification is to add the ability to kill the zombies by jumping on the head of the zombie on the player operation page.
The third modification is to change the font from the default font to a font that can make players read more clearly.
The subsequent levels are still under development
Files
Robot fight
Status | Released |
Category | Physical game |
Author | mingwei wang |
More posts
- Documentation + User GuideOct 16, 2020
- Checkpoint 5 _ Polish and UIOct 05, 2020
- Game TestingOct 05, 2020
- Checkpoint 4 _Presentation / GraphicsOct 02, 2020
- Checkpoint 3 _Enemies / Interaction / PuzzlesSep 26, 2020
- Checkpoint 2 _Basic Level BlockingSep 13, 2020
- Checkpoint 1 _Player MovementSep 10, 2020
- robot fightAug 28, 2020
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